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- /*
- ==============================================================================
- This file contains the basic framework code for a JUCE plugin processor.
- ==============================================================================
- */
- #include "PluginProcessor.h"
- #include "PluginEditor.h"
- //==============================================================================
- CMLSProjectAudioProcessor::CMLSProjectAudioProcessor()
- #ifndef JucePlugin_PreferredChannelConfigurations
- : AudioProcessor (BusesProperties()
- #if ! JucePlugin_IsMidiEffect
- #if ! JucePlugin_IsSynth
- .withInput ("Input", juce::AudioChannelSet::stereo(), true)
- #endif
- .withOutput ("Output", juce::AudioChannelSet::stereo(), true)
- #endif
- )
- #endif
- {
- // Chaining the effects
- this->processorChain.reset();
- //this->processorChain.addNode<CMLSDelay>(2);
- }
- CMLSProjectAudioProcessor::~CMLSProjectAudioProcessor()
- {
- }
- //==============================================================================
- const juce::String CMLSProjectAudioProcessor::getName() const
- {
- return JucePlugin_Name;
- }
- bool CMLSProjectAudioProcessor::acceptsMidi() const
- {
- #if JucePlugin_WantsMidiInput
- return true;
- #else
- return false;
- #endif
- }
- bool CMLSProjectAudioProcessor::producesMidi() const
- {
- #if JucePlugin_ProducesMidiOutput
- return true;
- #else
- return false;
- #endif
- }
- bool CMLSProjectAudioProcessor::isMidiEffect() const
- {
- #if JucePlugin_IsMidiEffect
- return true;
- #else
- return false;
- #endif
- }
- double CMLSProjectAudioProcessor::getTailLengthSeconds() const
- {
- return 0.0;
- }
- int CMLSProjectAudioProcessor::getNumPrograms()
- {
- return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
- // so this should be at least 1, even if you're not really implementing programs.
- }
- int CMLSProjectAudioProcessor::getCurrentProgram()
- {
- return 0;
- }
- void CMLSProjectAudioProcessor::setCurrentProgram (int index)
- {
- }
- const juce::String CMLSProjectAudioProcessor::getProgramName (int index)
- {
- return {};
- }
- void CMLSProjectAudioProcessor::changeProgramName (int index, const juce::String& newName)
- {
- }
- //==============================================================================
- void CMLSProjectAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
- {
- // Use this method as the place to do any pre-playback
- // initialisation that you need..
- juce::dsp::ProcessSpec spec;
- spec.maximumBlockSize = samplesPerBlock;
- spec.numChannels = getTotalNumOutputChannels();
- spec.sampleRate = sampleRate;
- this->processorChain.prepare(spec);
- }
- void CMLSProjectAudioProcessor::releaseResources()
- {
- // When playback stops, you can use this as an opportunity to free up any
- // spare memory, etc.
- }
- #ifndef JucePlugin_PreferredChannelConfigurations
- bool CMLSProjectAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
- {
- #if JucePlugin_IsMidiEffect
- juce::ignoreUnused (layouts);
- return true;
- #else
- // This is the place where you check if the layout is supported.
- // In this template code we only support mono or stereo.
- // Some plugin hosts, such as certain GarageBand versions, will only
- // load plugins that support stereo bus layouts.
- if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
- && layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
- return false;
- // This checks if the input layout matches the output layout
- #if ! JucePlugin_IsSynth
- if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
- return false;
- #endif
- return true;
- #endif
- }
- #endif
- void CMLSProjectAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages)
- {
- juce::ScopedNoDenormals noDenormals;
- auto totalNumInputChannels = getTotalNumInputChannels();
- auto totalNumOutputChannels = getTotalNumOutputChannels();
- const auto numChannels = juce::jmax(totalNumInputChannels, totalNumOutputChannels);
- auto audioBlock = juce::dsp::AudioBlock<float>(buffer).getSubsetChannelBlock(0, (int)numChannels);
- auto context = juce::dsp::ProcessContextReplacing<float>(audioBlock);
- /* Processing */
- this->processorChain.process(context);
- }
- //==============================================================================
- bool CMLSProjectAudioProcessor::hasEditor() const
- {
- return true; // (change this to false if you choose to not supply an editor)
- }
- juce::AudioProcessorEditor* CMLSProjectAudioProcessor::createEditor()
- {
- return new CMLSProjectAudioProcessorEditor (*this);
- }
- //==============================================================================
- void CMLSProjectAudioProcessor::getStateInformation (juce::MemoryBlock& destData)
- {
- // You should use this method to store your parameters in the memory block.
- // You could do that either as raw data, or use the XML or ValueTree classes
- // as intermediaries to make it easy to save and load complex data.
- }
- void CMLSProjectAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
- {
- // You should use this method to restore your parameters from this memory block,
- // whose contents will have been created by the getStateInformation() call.
- }
- void CMLSProjectAudioProcessor::setChorusDryWet(float value) {
- auto& instance = this->processorChain.template get<0>();
- instance.setDryWet(value);
- }
- void CMLSProjectAudioProcessor::setChorusAmount(float value) {
- auto& instance = this->processorChain.template get<0>();
- instance.setAmount(value);
- }
- void CMLSProjectAudioProcessor::setReverbDryWet(float value) {
- auto& instance = this->processorChain.template get<1>();
- instance.setDryWet(value);
- }
- void CMLSProjectAudioProcessor::setReverbRoomSize(float value) {
- auto& instance = this->processorChain.template get<1>();
- instance.setRoomSize(value);
- }
- void CMLSProjectAudioProcessor::setDelayDryWet(float value) {
- auto& instance = this->processorChain.template get<2>();
- instance.setDryWet(value);
- }
- void CMLSProjectAudioProcessor::setDelayAmount(float value) {
- auto& instance = this->processorChain.template get<2>();
- instance.setAmount(value);
- }
- //==============================================================================
- // This creates new instances of the plugin..
- juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
- {
- return new CMLSProjectAudioProcessor();
- }
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