( // Simple reverb effect SynthDef(\reverb, { |in=0, out=0, mix=0.3, room=0.5, damp=0.5| var sig, wet; sig = In.ar(in, 2); wet = FreeVerb.ar(sig, mix, room, damp); Out.ar(out, wet); }).add; // Delay effect with feedback SynthDef(\delay, { |in=0, out=0, delaytime=0.5, feedback=0.5, mix=0.5| var sig, wet, delayed; sig = In.ar(in, 2); delayed = CombL.ar(sig, 2.0, delaytime, feedback * 3); wet = (sig * (1 - mix)) + (delayed * mix); Out.ar(out, wet); }).add; // Low-pass filter effect SynthDef(\lpf, { |in=0, out=0, cutoff=1000, res=0.5| var sig; sig = In.ar(in, 2); sig = RLPF.ar(sig, cutoff, res); Out.ar(out, sig); }).add; // High-pass filter effect SynthDef(\hpf, { |in=0, out=0, cutoff=1000, res=0.5| var sig; sig = In.ar(in, 2); sig = RHPF.ar(sig, cutoff, res); Out.ar(out, sig); }).add; // Distortion effect SynthDef(\distortion, { |in=0, out=0, amount=0.5, mix=0.5| var sig, dist; sig = In.ar(in, 2); dist = (sig * amount).tanh; Out.ar(out, (sig * (1 - mix)) + (dist * mix)); }).add; "Effects SynthDefs loaded".postln; )