/* ============================================================================== This file contains the basic framework code for a JUCE plugin processor. ============================================================================== */ #include "PluginProcessor.h" #include "PluginEditor.h" //============================================================================== CMLSProjectAudioProcessor::CMLSProjectAudioProcessor() #ifndef JucePlugin_PreferredChannelConfigurations : AudioProcessor (BusesProperties() #if ! JucePlugin_IsMidiEffect #if ! JucePlugin_IsSynth .withInput ("Input", juce::AudioChannelSet::stereo(), true) #endif .withOutput ("Output", juce::AudioChannelSet::stereo(), true) #endif ) #endif { // Chaining the effects this->processorChain.reset(); //this->processorChain.addNode(2); } CMLSProjectAudioProcessor::~CMLSProjectAudioProcessor() { } //============================================================================== const juce::String CMLSProjectAudioProcessor::getName() const { return JucePlugin_Name; } bool CMLSProjectAudioProcessor::acceptsMidi() const { #if JucePlugin_WantsMidiInput return true; #else return false; #endif } bool CMLSProjectAudioProcessor::producesMidi() const { #if JucePlugin_ProducesMidiOutput return true; #else return false; #endif } bool CMLSProjectAudioProcessor::isMidiEffect() const { #if JucePlugin_IsMidiEffect return true; #else return false; #endif } double CMLSProjectAudioProcessor::getTailLengthSeconds() const { return 0.0; } int CMLSProjectAudioProcessor::getNumPrograms() { return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs, // so this should be at least 1, even if you're not really implementing programs. } int CMLSProjectAudioProcessor::getCurrentProgram() { return 0; } void CMLSProjectAudioProcessor::setCurrentProgram (int index) { } const juce::String CMLSProjectAudioProcessor::getProgramName (int index) { return {}; } void CMLSProjectAudioProcessor::changeProgramName (int index, const juce::String& newName) { } //============================================================================== void CMLSProjectAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock) { // Use this method as the place to do any pre-playback // initialisation that you need.. juce::dsp::ProcessSpec spec; spec.maximumBlockSize = samplesPerBlock; spec.numChannels = getTotalNumOutputChannels(); spec.sampleRate = sampleRate; this->processorChain.prepare(spec); } void CMLSProjectAudioProcessor::releaseResources() { // When playback stops, you can use this as an opportunity to free up any // spare memory, etc. } #ifndef JucePlugin_PreferredChannelConfigurations bool CMLSProjectAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const { #if JucePlugin_IsMidiEffect juce::ignoreUnused (layouts); return true; #else // This is the place where you check if the layout is supported. // In this template code we only support mono or stereo. // Some plugin hosts, such as certain GarageBand versions, will only // load plugins that support stereo bus layouts. if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono() && layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo()) return false; // This checks if the input layout matches the output layout #if ! JucePlugin_IsSynth if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet()) return false; #endif return true; #endif } #endif void CMLSProjectAudioProcessor::processBlock (juce::AudioBuffer& buffer, juce::MidiBuffer& midiMessages) { juce::ScopedNoDenormals noDenormals; auto totalNumInputChannels = getTotalNumInputChannels(); auto totalNumOutputChannels = getTotalNumOutputChannels(); const auto numChannels = juce::jmax(totalNumInputChannels, totalNumOutputChannels); auto audioBlock = juce::dsp::AudioBlock(buffer).getSubsetChannelBlock(0, (int)numChannels); auto context = juce::dsp::ProcessContextReplacing(audioBlock); /* Processing */ this->processorChain.process(context); } //============================================================================== bool CMLSProjectAudioProcessor::hasEditor() const { return true; // (change this to false if you choose to not supply an editor) } juce::AudioProcessorEditor* CMLSProjectAudioProcessor::createEditor() { return new CMLSProjectAudioProcessorEditor (*this); } //============================================================================== void CMLSProjectAudioProcessor::getStateInformation (juce::MemoryBlock& destData) { // You should use this method to store your parameters in the memory block. // You could do that either as raw data, or use the XML or ValueTree classes // as intermediaries to make it easy to save and load complex data. } void CMLSProjectAudioProcessor::setStateInformation (const void* data, int sizeInBytes) { // You should use this method to restore your parameters from this memory block, // whose contents will have been created by the getStateInformation() call. } void CMLSProjectAudioProcessor::setChorusDryWet(float value) { auto& instance = this->processorChain.template get<0>(); instance.setDryWet(value); } void CMLSProjectAudioProcessor::setChorusAmount(float value) { auto& instance = this->processorChain.template get<0>(); instance.setAmount(value); } void CMLSProjectAudioProcessor::setReverbDryWet(float value) { auto& instance = this->processorChain.template get<1>(); instance.setDryWet(value); } void CMLSProjectAudioProcessor::setReverbRoomSize(float value) { auto& instance = this->processorChain.template get<1>(); instance.setRoomSize(value); } void CMLSProjectAudioProcessor::setDelayDryWet(float value) { auto& instance = this->processorChain.template get<2>(); instance.setDryWet(value); } void CMLSProjectAudioProcessor::setDelayAmount(float value) { auto& instance = this->processorChain.template get<2>(); instance.setAmount(value); } //============================================================================== // This creates new instances of the plugin.. juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter() { return new CMLSProjectAudioProcessor(); }