/* ============================================================================== This file contains the basic framework code for a JUCE plugin editor. ============================================================================== */ #pragma once #include #include "PluginProcessor.h" //============================================================================== /** */ class CMLSProjectAudioProcessorEditor : public juce::AudioProcessorEditor, public juce::Slider::Listener { public: CMLSProjectAudioProcessorEditor (CMLSProjectAudioProcessor&); ~CMLSProjectAudioProcessorEditor() override; //============================================================================== void paint (juce::Graphics&) override; void resized() override; private: // This reference is provided as a quick way for your editor to // access the processor object that created it. CMLSProjectAudioProcessor& audioProcessor; // Title juce::Label titleLabel; // Chorus juce::Slider chorusDryWetSlider; juce::Label chorusDryWetLabel; juce::Slider chorusAmountSlider; juce::Label chorusAmountLabel; // Reverb juce::Slider reverbDryWetSlider; juce::Label reverbDryWetLabel; juce::Slider reverbRoomSizeSlider; juce::Label reverbRoomSizeLabel; // Delay juce::Slider delayDryWetSlider; juce::Label delayDryWetLabel; juce::Slider delayAmountSlider; juce::Label delayAmountLabel; // Method to call when the slider value changes void sliderValueChanged(juce::Slider* slider) override; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CMLSProjectAudioProcessorEditor) };