/* ============================================================================== This file contains the basic framework code for a JUCE plugin editor. ============================================================================== */ #pragma once #include #include "PluginProcessor.h" //============================================================================== /** */ class CMLSProjectAudioProcessorEditor : public juce::AudioProcessorEditor, public juce::Slider::Listener { public: CMLSProjectAudioProcessorEditor (CMLSProjectAudioProcessor&); ~CMLSProjectAudioProcessorEditor() override; //============================================================================== void paint (juce::Graphics&) override; void resized() override; private: // This reference is provided as a quick way for your editor to // access the processor object that created it. CMLSProjectAudioProcessor& audioProcessor; // title juce::Label titleLabel; // equalizer juce::Slider equalizerLowGainSlider; juce::Label equalizerLowGainLabel; juce::Slider equalizerHighGainSlider; juce::Label equalizerHighGainLabel; // distortion juce::Slider distortionDriveSlider; juce::Label distortionDriveLabel; juce::Slider distortionMixSlider; juce::Label distortionMixLabel; // method to call when the slider value changes void sliderValueChanged(juce::Slider* slider) override; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CMLSProjectAudioProcessorEditor) };